macro_rules! debug_message_box {
($($arg:tt)*) => { ... };
}Expand description
Shows a modal message box in-game using Skyrim’s CreateMessage API.
This macro works similarly to Rust’s format! macro, allowing formatted strings.
Internally, it constructs a CString from the formatted string and passes it to DebugMessageBox.
§Example
let x= 0;
let y= 1;
commonlibsse_ng::debug_message_box!("Player position: x = {}, y = {}", x, y);§Message Box Layout
+--------------------------+
| This is a message |
| |
| [OK] | <-- Primary Buttons
+--------------------------+§Notes
- The string is converted to a C-style string (
CString), which must not contain null bytes (\0) in the middle. If a null byte is present, the message will be replaced with"Invalid CString"as a fallback. - This uses heap allocation under the hood via
CString::new.
§See also
DebugMessageBoxfor the underlying function.- [
CString] for how the formatted string is converted.
§Note
This macro does not panic, but it may silently fail and show a fallback message if the formatted string contains interior null bytes.