Module Setting

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§Setting

This module defines the Setting struct, representing various game settings with multiple data types such as boolean, float, integer, color, string, and unsigned integer. It safely encapsulates a union for value storage and provides a typed API to interact with it.

Structs§

Setting
Represents a game setting with multiple data types.
SettingVtbl
Virtual function table for Setting.

Enums§

SettingValue
A safe wrapper for accessing the value in a Setting.
Type
Represents the value type of a Setting.