commonlibsse_ng\re\d/DialogueTypes.rs
1#[commonlibsse_ng_derive_internal::ffi_enum]
2#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
3pub enum DIALOGUE_TYPE {
4 PlayerDialogue = 0,
5 CommandDialogue = 1,
6
7 SceneDialogue = 2,
8 Combat = 3,
9 Favors = 4,
10 Detection = 5,
11 Service = 6,
12 Miscellaneous = 7,
13}
14
15impl DIALOGUE_TYPE {
16 pub const BRANCHED_TOTAL: usize = 2;
17}