commonlibsse_ng\re\d/
DialogueTypes.rs

1#[commonlibsse_ng_derive_internal::ffi_enum]
2#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
3pub enum DIALOGUE_TYPE {
4    PlayerDialogue = 0,
5    CommandDialogue = 1,
6
7    SceneDialogue = 2,
8    Combat = 3,
9    Favors = 4,
10    Detection = 5,
11    Service = 6,
12    Miscellaneous = 7,
13}
14
15impl DIALOGUE_TYPE {
16    pub const BRANCHED_TOTAL: usize = 2;
17}