commonlibsse_ng\re\n/
NiSourceTexture.rs1use crate::re::NiTexture::{NiTexture, NiTextureVtbl};
2use crate::re::offsets_ni_rtti::NiRTTI_NiSourceTexture;
3use crate::re::offsets_rtti::RTTI_NiSourceTexture;
4use crate::re::offsets_vtable::VTABLE_NiSourceTexture;
5use crate::rel::id::VariantID;
6
7use windows::Win32::Graphics::Direct3D11::{ID3D11ShaderResourceView, ID3D11Texture2D};
8
9#[repr(C)]
10#[derive(Debug)]
11pub struct BSGraphicsTexture {
12 pub texture: *mut ID3D11Texture2D, pub unk08: u64, pub resourceView: *mut ID3D11ShaderResourceView, }
16const _: () = assert!(core::mem::size_of::<BSGraphicsTexture>() == 0x18);
17
18#[repr(C)]
19#[derive(Debug)]
20pub struct NiSourceTexture {
21 pub __base: NiTexture, pub unk40: *mut BSResourceStream, pub rendererTexture: *mut BSGraphicsTexture, pub flags: u8, pub pad51: u8, pub pad52: u16, pub pad54: u32, }
29const _: () = assert!(core::mem::size_of::<NiSourceTexture>() == 0x58);
30
31impl NiSourceTexture {
32 pub const RTTI: VariantID = RTTI_NiSourceTexture;
33 pub const NI_RTTI: VariantID = NiRTTI_NiSourceTexture;
34 pub const VTABLE: [VariantID; 1] = VTABLE_NiSourceTexture;
35}
36
37#[repr(C)]
38pub struct NiSourceTextureVtbl {
39 pub __base: NiTextureVtbl,
40
41 pub Unk25: extern "C" fn(this: *const NiSourceTexture) -> u32, pub Unk26: extern "C" fn(this: *const NiSourceTexture) -> u32, pub Unk27: extern "C" fn(this: *const NiSourceTexture), pub Unk28: extern "C" fn(this: *const NiSourceTexture), pub Unk29: extern "C" fn(this: *const NiSourceTexture), pub Unk2A: extern "C" fn(this: *const NiSourceTexture), }
49
50#[repr(C)]
53pub struct BSResourceStream;