Enum ActorValue

Source
#[repr(u32)]
pub enum ActorValue {
Show 165 variants None = 4_294_967_295, Aggression = 0, Confidence = 1, Energy = 2, Morality = 3, Mood = 4, Assistance = 5, OneHanded = 6, TwoHanded = 7, Archery = 8, Block = 9, Smithing = 10, HeavyArmor = 11, LightArmor = 12, Pickpocket = 13, Lockpicking = 14, Sneak = 15, Alchemy = 16, Speech = 17, Alteration = 18, Conjuration = 19, Destruction = 20, Illusion = 21, Restoration = 22, Enchanting = 23, Health = 24, Magicka = 25, Stamina = 26, HealRate = 27, MagickaRate = 28, StaminaRate = 29, SpeedMult = 30, InventoryWeight = 31, CarryWeight = 32, CriticalChance = 33, MeleeDamage = 34, UnarmedDamage = 35, Mass = 36, VoicePoints = 37, VoiceRate = 38, DamageResist = 39, PoisonResist = 40, ResistFire = 41, ResistShock = 42, ResistFrost = 43, ResistMagic = 44, ResistDisease = 45, PerceptionCondition = 46, EnduranceCondition = 47, LeftAttackCondition = 48, RightAttackCondition = 49, LeftMobilityCondition = 50, RightMobilityCondition = 51, BrainCondition = 52, Paralysis = 53, Invisibility = 54, NightEye = 55, DetectLifeRange = 56, WaterBreathing = 57, WaterWalking = 58, IgnoreCrippledLimbs = 59, Fame = 60, Infamy = 61, JumpingBonus = 62, WardPower = 63, RightItemCharge = 64, ArmorPerks = 65, ShieldPerks = 66, WardDeflection = 67, Variable01 = 68, Variable02 = 69, Variable03 = 70, Variable04 = 71, Variable05 = 72, Variable06 = 73, Variable07 = 74, Variable08 = 75, Variable09 = 76, Variable10 = 77, BowSpeedBonus = 78, FavorActive = 79, FavorsPerDay = 80, FavorsPerDayTimer = 81, LeftItemCharge = 82, AbsorbChance = 83, Blindness = 84, WeaponSpeedMult = 85, ShoutRecoveryMult = 86, BowStaggerBonus = 87, Telekinesis = 88, FavorPointsBonus = 89, LastBribedIntimidated = 90, LastFlattered = 91, MovementNoiseMult = 92, BypassVendorStolenCheck = 93, BypassVendorKeywordCheck = 94, WaitingForPlayer = 95, OneHandedModifier = 96, TwoHandedModifier = 97, MarksmanModifier = 98, BlockModifier = 99, SmithingModifier = 100, HeavyArmorModifier = 101, LightArmorModifier = 102, PickpocketModifier = 103, LockpickingModifier = 104, SneakingModifier = 105, AlchemyModifier = 106, SpeechcraftModifier = 107, AlterationModifier = 108, ConjurationModifier = 109, DestructionModifier = 110, IllusionModifier = 111, RestorationModifier = 112, EnchantingModifier = 113, OneHandedSkillAdvance = 114, TwoHandedSkillAdvance = 115, MarksmanSkillAdvance = 116, BlockSkillAdvance = 117, SmithingSkillAdvance = 118, HeavyArmorSkillAdvance = 119, LightArmorSkillAdvance = 120, PickpocketSkillAdvance = 121, LockpickingSkillAdvance = 122, SneakingSkillAdvance = 123, AlchemySkillAdvance = 124, SpeechcraftSkillAdvance = 125, AlterationSkillAdvance = 126, ConjurationSkillAdvance = 127, DestructionSkillAdvance = 128, IllusionSkillAdvance = 129, RestorationSkillAdvance = 130, EnchantingSkillAdvance = 131, LeftWeaponSpeedMultiply = 132, DragonSouls = 133, CombatHealthRegenMultiply = 134, OneHandedPowerModifier = 135, TwoHandedPowerModifier = 136, MarksmanPowerModifier = 137, BlockPowerModifier = 138, SmithingPowerModifier = 139, HeavyArmorPowerModifier = 140, LightArmorPowerModifier = 141, PickpocketPowerModifier = 142, LockpickingPowerModifier = 143, SneakingPowerModifier = 144, AlchemyPowerModifier = 145, SpeechcraftPowerModifier = 146, AlterationPowerModifier = 147, ConjurationPowerModifier = 148, DestructionPowerModifier = 149, IllusionPowerModifier = 150, RestorationPowerModifier = 151, EnchantingPowerModifier = 152, DragonRend = 153, AttackDamageMult = 154, HealRateMult = 155, MagickaRateMult = 156, StaminaRateMult = 157, WerewolfPerks = 158, VampirePerks = 159, GrabActorOffset = 160, Grabbed = 161, DEPRECATED05 = 162, ReflectDamage = 163,
}
Expand description

u8::MAX(255) It is also a key for LocalMap.

§Notes

In C++ it is c_char, but that would be i8 in MSVC, so anything above 127 is meaningless, but perhaps wrap?

Variants§

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None = 4_294_967_295

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Aggression = 0

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Confidence = 1

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Energy = 2

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Morality = 3

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Mood = 4

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Assistance = 5

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OneHanded = 6

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TwoHanded = 7

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Archery = 8

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Block = 9

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Smithing = 10

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HeavyArmor = 11

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LightArmor = 12

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Pickpocket = 13

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Lockpicking = 14

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Sneak = 15

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Alchemy = 16

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Speech = 17

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Alteration = 18

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Conjuration = 19

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Destruction = 20

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Illusion = 21

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Restoration = 22

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Enchanting = 23

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Health = 24

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Magicka = 25

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Stamina = 26

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HealRate = 27

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MagickaRate = 28

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StaminaRate = 29

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SpeedMult = 30

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InventoryWeight = 31

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CarryWeight = 32

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CriticalChance = 33

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MeleeDamage = 34

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UnarmedDamage = 35

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Mass = 36

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VoicePoints = 37

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VoiceRate = 38

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DamageResist = 39

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PoisonResist = 40

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ResistFire = 41

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ResistShock = 42

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ResistFrost = 43

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ResistMagic = 44

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ResistDisease = 45

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PerceptionCondition = 46

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EnduranceCondition = 47

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LeftAttackCondition = 48

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RightAttackCondition = 49

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LeftMobilityCondition = 50

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RightMobilityCondition = 51

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BrainCondition = 52

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Paralysis = 53

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Invisibility = 54

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NightEye = 55

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DetectLifeRange = 56

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WaterBreathing = 57

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WaterWalking = 58

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IgnoreCrippledLimbs = 59

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Fame = 60

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Infamy = 61

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JumpingBonus = 62

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WardPower = 63

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RightItemCharge = 64

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ArmorPerks = 65

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ShieldPerks = 66

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WardDeflection = 67

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Variable01 = 68

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Variable02 = 69

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Variable03 = 70

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Variable04 = 71

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Variable05 = 72

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Variable06 = 73

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Variable07 = 74

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Variable08 = 75

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Variable09 = 76

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Variable10 = 77

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BowSpeedBonus = 78

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FavorActive = 79

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FavorsPerDay = 80

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FavorsPerDayTimer = 81

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LeftItemCharge = 82

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AbsorbChance = 83

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Blindness = 84

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WeaponSpeedMult = 85

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ShoutRecoveryMult = 86

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BowStaggerBonus = 87

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Telekinesis = 88

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FavorPointsBonus = 89

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LastBribedIntimidated = 90

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LastFlattered = 91

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MovementNoiseMult = 92

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BypassVendorStolenCheck = 93

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BypassVendorKeywordCheck = 94

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WaitingForPlayer = 95

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OneHandedModifier = 96

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TwoHandedModifier = 97

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MarksmanModifier = 98

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BlockModifier = 99

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SmithingModifier = 100

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HeavyArmorModifier = 101

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LightArmorModifier = 102

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PickpocketModifier = 103

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LockpickingModifier = 104

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SneakingModifier = 105

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AlchemyModifier = 106

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SpeechcraftModifier = 107

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AlterationModifier = 108

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ConjurationModifier = 109

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DestructionModifier = 110

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IllusionModifier = 111

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RestorationModifier = 112

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EnchantingModifier = 113

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OneHandedSkillAdvance = 114

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TwoHandedSkillAdvance = 115

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MarksmanSkillAdvance = 116

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BlockSkillAdvance = 117

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SmithingSkillAdvance = 118

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HeavyArmorSkillAdvance = 119

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LightArmorSkillAdvance = 120

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PickpocketSkillAdvance = 121

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LockpickingSkillAdvance = 122

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SneakingSkillAdvance = 123

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AlchemySkillAdvance = 124

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SpeechcraftSkillAdvance = 125

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AlterationSkillAdvance = 126

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ConjurationSkillAdvance = 127

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DestructionSkillAdvance = 128

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IllusionSkillAdvance = 129

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RestorationSkillAdvance = 130

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EnchantingSkillAdvance = 131

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LeftWeaponSpeedMultiply = 132

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DragonSouls = 133

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CombatHealthRegenMultiply = 134

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OneHandedPowerModifier = 135

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TwoHandedPowerModifier = 136

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MarksmanPowerModifier = 137

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BlockPowerModifier = 138

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SmithingPowerModifier = 139

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HeavyArmorPowerModifier = 140

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LightArmorPowerModifier = 141

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PickpocketPowerModifier = 142

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LockpickingPowerModifier = 143

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SneakingPowerModifier = 144

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AlchemyPowerModifier = 145

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SpeechcraftPowerModifier = 146

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AlterationPowerModifier = 147

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ConjurationPowerModifier = 148

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DestructionPowerModifier = 149

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IllusionPowerModifier = 150

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RestorationPowerModifier = 151

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EnchantingPowerModifier = 152

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DragonRend = 153

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AttackDamageMult = 154

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HealRateMult = 155

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MagickaRateMult = 156

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StaminaRateMult = 157

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WerewolfPerks = 158

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VampirePerks = 159

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GrabActorOffset = 160

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Grabbed = 161

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DEPRECATED05 = 162

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ReflectDamage = 163

Trait Implementations§

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impl Clone for ActorValue

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fn clone(&self) -> ActorValue

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for ActorValue

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for ActorValue

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fn default() -> ActorValue

Returns the “default value” for a type. Read more
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impl From<ActorValue> for ActorValue_CEnum

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fn from(value: ActorValue) -> Self

Converts to this type from the input type.
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impl Hash for ActorValue

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
1.3.0 · Source§

fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T> Index<ActorValue> for LocalMap<T>

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type Output = T

The returned type after indexing.
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fn index(&self, actor_value: ActorValue) -> &Self::Output

Performs the indexing (container[index]) operation. Read more
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impl<T> IndexMut<ActorValue> for LocalMap<T>

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fn index_mut(&mut self, actor_value: ActorValue) -> &mut Self::Output

Performs the mutable indexing (container[index]) operation. Read more
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impl Ord for ActorValue

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fn cmp(&self, other: &ActorValue) -> Ordering

This method returns an Ordering between self and other. Read more
1.21.0 · Source§

fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for ActorValue

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fn eq(&self, other: &ActorValue) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for ActorValue

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fn partial_cmp(&self, other: &ActorValue) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl TryFrom<ActorValue_CEnum> for ActorValue

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type Error = &'static str

The type returned in the event of a conversion error.
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fn try_from(value: ActorValue_CEnum) -> Result<Self, Self::Error>

Performs the conversion.
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impl Copy for ActorValue

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impl Eq for ActorValue

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impl StructuralPartialEq for ActorValue

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where T: ?Sized,

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Immutably borrows from an owned value. Read more
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Mutably borrows from an owned value. Read more
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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
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fn equivalent(&self, key: &K) -> bool

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