#[repr(u32)]pub enum ActorValue {
Show 165 variants
None = 4_294_967_295,
Aggression = 0,
Confidence = 1,
Energy = 2,
Morality = 3,
Mood = 4,
Assistance = 5,
OneHanded = 6,
TwoHanded = 7,
Archery = 8,
Block = 9,
Smithing = 10,
HeavyArmor = 11,
LightArmor = 12,
Pickpocket = 13,
Lockpicking = 14,
Sneak = 15,
Alchemy = 16,
Speech = 17,
Alteration = 18,
Conjuration = 19,
Destruction = 20,
Illusion = 21,
Restoration = 22,
Enchanting = 23,
Health = 24,
Magicka = 25,
Stamina = 26,
HealRate = 27,
MagickaRate = 28,
StaminaRate = 29,
SpeedMult = 30,
InventoryWeight = 31,
CarryWeight = 32,
CriticalChance = 33,
MeleeDamage = 34,
UnarmedDamage = 35,
Mass = 36,
VoicePoints = 37,
VoiceRate = 38,
DamageResist = 39,
PoisonResist = 40,
ResistFire = 41,
ResistShock = 42,
ResistFrost = 43,
ResistMagic = 44,
ResistDisease = 45,
PerceptionCondition = 46,
EnduranceCondition = 47,
LeftAttackCondition = 48,
RightAttackCondition = 49,
LeftMobilityCondition = 50,
RightMobilityCondition = 51,
BrainCondition = 52,
Paralysis = 53,
Invisibility = 54,
NightEye = 55,
DetectLifeRange = 56,
WaterBreathing = 57,
WaterWalking = 58,
IgnoreCrippledLimbs = 59,
Fame = 60,
Infamy = 61,
JumpingBonus = 62,
WardPower = 63,
RightItemCharge = 64,
ArmorPerks = 65,
ShieldPerks = 66,
WardDeflection = 67,
Variable01 = 68,
Variable02 = 69,
Variable03 = 70,
Variable04 = 71,
Variable05 = 72,
Variable06 = 73,
Variable07 = 74,
Variable08 = 75,
Variable09 = 76,
Variable10 = 77,
BowSpeedBonus = 78,
FavorActive = 79,
FavorsPerDay = 80,
FavorsPerDayTimer = 81,
LeftItemCharge = 82,
AbsorbChance = 83,
Blindness = 84,
WeaponSpeedMult = 85,
ShoutRecoveryMult = 86,
BowStaggerBonus = 87,
Telekinesis = 88,
FavorPointsBonus = 89,
LastBribedIntimidated = 90,
LastFlattered = 91,
MovementNoiseMult = 92,
BypassVendorStolenCheck = 93,
BypassVendorKeywordCheck = 94,
WaitingForPlayer = 95,
OneHandedModifier = 96,
TwoHandedModifier = 97,
MarksmanModifier = 98,
BlockModifier = 99,
SmithingModifier = 100,
HeavyArmorModifier = 101,
LightArmorModifier = 102,
PickpocketModifier = 103,
LockpickingModifier = 104,
SneakingModifier = 105,
AlchemyModifier = 106,
SpeechcraftModifier = 107,
AlterationModifier = 108,
ConjurationModifier = 109,
DestructionModifier = 110,
IllusionModifier = 111,
RestorationModifier = 112,
EnchantingModifier = 113,
OneHandedSkillAdvance = 114,
TwoHandedSkillAdvance = 115,
MarksmanSkillAdvance = 116,
BlockSkillAdvance = 117,
SmithingSkillAdvance = 118,
HeavyArmorSkillAdvance = 119,
LightArmorSkillAdvance = 120,
PickpocketSkillAdvance = 121,
LockpickingSkillAdvance = 122,
SneakingSkillAdvance = 123,
AlchemySkillAdvance = 124,
SpeechcraftSkillAdvance = 125,
AlterationSkillAdvance = 126,
ConjurationSkillAdvance = 127,
DestructionSkillAdvance = 128,
IllusionSkillAdvance = 129,
RestorationSkillAdvance = 130,
EnchantingSkillAdvance = 131,
LeftWeaponSpeedMultiply = 132,
DragonSouls = 133,
CombatHealthRegenMultiply = 134,
OneHandedPowerModifier = 135,
TwoHandedPowerModifier = 136,
MarksmanPowerModifier = 137,
BlockPowerModifier = 138,
SmithingPowerModifier = 139,
HeavyArmorPowerModifier = 140,
LightArmorPowerModifier = 141,
PickpocketPowerModifier = 142,
LockpickingPowerModifier = 143,
SneakingPowerModifier = 144,
AlchemyPowerModifier = 145,
SpeechcraftPowerModifier = 146,
AlterationPowerModifier = 147,
ConjurationPowerModifier = 148,
DestructionPowerModifier = 149,
IllusionPowerModifier = 150,
RestorationPowerModifier = 151,
EnchantingPowerModifier = 152,
DragonRend = 153,
AttackDamageMult = 154,
HealRateMult = 155,
MagickaRateMult = 156,
StaminaRateMult = 157,
WerewolfPerks = 158,
VampirePerks = 159,
GrabActorOffset = 160,
Grabbed = 161,
DEPRECATED05 = 162,
ReflectDamage = 163,
}
Expand description
u8::MAX
(255
)
It is also a key for LocalMap.
§Notes
In C++ it is c_char
, but that would be i8 in MSVC, so anything above 127 is meaningless, but perhaps wrap?
Variants§
None = 4_294_967_295
Aggression = 0
Confidence = 1
Energy = 2
Morality = 3
Mood = 4
Assistance = 5
OneHanded = 6
TwoHanded = 7
Archery = 8
Block = 9
Smithing = 10
HeavyArmor = 11
LightArmor = 12
Pickpocket = 13
Lockpicking = 14
Sneak = 15
Alchemy = 16
Speech = 17
Alteration = 18
Conjuration = 19
Destruction = 20
Illusion = 21
Restoration = 22
Enchanting = 23
Health = 24
Magicka = 25
Stamina = 26
HealRate = 27
MagickaRate = 28
StaminaRate = 29
SpeedMult = 30
InventoryWeight = 31
CarryWeight = 32
CriticalChance = 33
MeleeDamage = 34
UnarmedDamage = 35
Mass = 36
VoicePoints = 37
VoiceRate = 38
DamageResist = 39
PoisonResist = 40
ResistFire = 41
ResistShock = 42
ResistFrost = 43
ResistMagic = 44
ResistDisease = 45
PerceptionCondition = 46
EnduranceCondition = 47
LeftAttackCondition = 48
RightAttackCondition = 49
LeftMobilityCondition = 50
RightMobilityCondition = 51
BrainCondition = 52
Paralysis = 53
Invisibility = 54
NightEye = 55
DetectLifeRange = 56
WaterBreathing = 57
WaterWalking = 58
IgnoreCrippledLimbs = 59
Fame = 60
Infamy = 61
JumpingBonus = 62
WardPower = 63
RightItemCharge = 64
ArmorPerks = 65
ShieldPerks = 66
WardDeflection = 67
Variable01 = 68
Variable02 = 69
Variable03 = 70
Variable04 = 71
Variable05 = 72
Variable06 = 73
Variable07 = 74
Variable08 = 75
Variable09 = 76
Variable10 = 77
BowSpeedBonus = 78
FavorActive = 79
FavorsPerDay = 80
FavorsPerDayTimer = 81
LeftItemCharge = 82
AbsorbChance = 83
Blindness = 84
WeaponSpeedMult = 85
ShoutRecoveryMult = 86
BowStaggerBonus = 87
Telekinesis = 88
FavorPointsBonus = 89
LastBribedIntimidated = 90
LastFlattered = 91
MovementNoiseMult = 92
BypassVendorStolenCheck = 93
BypassVendorKeywordCheck = 94
WaitingForPlayer = 95
OneHandedModifier = 96
TwoHandedModifier = 97
MarksmanModifier = 98
BlockModifier = 99
SmithingModifier = 100
HeavyArmorModifier = 101
LightArmorModifier = 102
PickpocketModifier = 103
LockpickingModifier = 104
SneakingModifier = 105
AlchemyModifier = 106
SpeechcraftModifier = 107
AlterationModifier = 108
ConjurationModifier = 109
DestructionModifier = 110
IllusionModifier = 111
RestorationModifier = 112
EnchantingModifier = 113
OneHandedSkillAdvance = 114
TwoHandedSkillAdvance = 115
MarksmanSkillAdvance = 116
BlockSkillAdvance = 117
SmithingSkillAdvance = 118
HeavyArmorSkillAdvance = 119
LightArmorSkillAdvance = 120
PickpocketSkillAdvance = 121
LockpickingSkillAdvance = 122
SneakingSkillAdvance = 123
AlchemySkillAdvance = 124
SpeechcraftSkillAdvance = 125
AlterationSkillAdvance = 126
ConjurationSkillAdvance = 127
DestructionSkillAdvance = 128
IllusionSkillAdvance = 129
RestorationSkillAdvance = 130
EnchantingSkillAdvance = 131
LeftWeaponSpeedMultiply = 132
DragonSouls = 133
CombatHealthRegenMultiply = 134
OneHandedPowerModifier = 135
TwoHandedPowerModifier = 136
MarksmanPowerModifier = 137
BlockPowerModifier = 138
SmithingPowerModifier = 139
HeavyArmorPowerModifier = 140
LightArmorPowerModifier = 141
PickpocketPowerModifier = 142
LockpickingPowerModifier = 143
SneakingPowerModifier = 144
AlchemyPowerModifier = 145
SpeechcraftPowerModifier = 146
AlterationPowerModifier = 147
ConjurationPowerModifier = 148
DestructionPowerModifier = 149
IllusionPowerModifier = 150
RestorationPowerModifier = 151
EnchantingPowerModifier = 152
DragonRend = 153
AttackDamageMult = 154
HealRateMult = 155
MagickaRateMult = 156
StaminaRateMult = 157
WerewolfPerks = 158
VampirePerks = 159
GrabActorOffset = 160
Grabbed = 161
DEPRECATED05 = 162
ReflectDamage = 163
Trait Implementations§
Source§impl Clone for ActorValue
impl Clone for ActorValue
Source§fn clone(&self) -> ActorValue
fn clone(&self) -> ActorValue
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for ActorValue
impl Debug for ActorValue
Source§impl Default for ActorValue
impl Default for ActorValue
Source§fn default() -> ActorValue
fn default() -> ActorValue
Returns the “default value” for a type. Read more
Source§impl From<ActorValue> for ActorValue_CEnum
impl From<ActorValue> for ActorValue_CEnum
Source§fn from(value: ActorValue) -> Self
fn from(value: ActorValue) -> Self
Converts to this type from the input type.
Source§impl Hash for ActorValue
impl Hash for ActorValue
Source§impl<T> Index<ActorValue> for LocalMap<T>
impl<T> Index<ActorValue> for LocalMap<T>
Source§impl<T> IndexMut<ActorValue> for LocalMap<T>
impl<T> IndexMut<ActorValue> for LocalMap<T>
Source§impl Ord for ActorValue
impl Ord for ActorValue
Source§fn cmp(&self, other: &ActorValue) -> Ordering
fn cmp(&self, other: &ActorValue) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for ActorValue
impl PartialEq for ActorValue
Source§impl PartialOrd for ActorValue
impl PartialOrd for ActorValue
Source§impl TryFrom<ActorValue_CEnum> for ActorValue
impl TryFrom<ActorValue_CEnum> for ActorValue
impl Copy for ActorValue
impl Eq for ActorValue
impl StructuralPartialEq for ActorValue
Auto Trait Implementations§
impl Freeze for ActorValue
impl RefUnwindSafe for ActorValue
impl Send for ActorValue
impl Sync for ActorValue
impl Unpin for ActorValue
impl UnwindSafe for ActorValue
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more