#[repr(C)]pub struct ENCOUNTER_ZONE_GAME_DATA {
pub detach_time: u32,
pub attach_time: u32,
pub reset_time: u32,
pub zone_level: u16,
pub pad0d: u16,
}
Expand description
Represents the ENCOUNTER_ZONE_GAME_DATA
structure.
Fields§
§detach_time: u32
Detach time.
attach_time: u32
Attach time.
reset_time: u32
Reset time.
zone_level: u16
Zone level.
pad0d: u16
Padding.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ENCOUNTER_ZONE_GAME_DATA
impl RefUnwindSafe for ENCOUNTER_ZONE_GAME_DATA
impl Send for ENCOUNTER_ZONE_GAME_DATA
impl Sync for ENCOUNTER_ZONE_GAME_DATA
impl Unpin for ENCOUNTER_ZONE_GAME_DATA
impl UnwindSafe for ENCOUNTER_ZONE_GAME_DATA
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more