pub struct BGSSaveGameBufferVtbl {
pub delete: fn(this: *mut BGSSaveGameBuffer),
pub get_form: fn(this: *const BGSSaveGameBuffer) -> *mut TESForm,
pub get_reference: fn(this: *const BGSSaveGameBuffer) -> *mut TESObjectREFR,
pub get_actor: fn(this: *const BGSSaveGameBuffer) -> *mut Actor,
}
Fields§
§delete: fn(this: *mut BGSSaveGameBuffer)
C++ virtual destructor
get_form: fn(this: *const BGSSaveGameBuffer) -> *mut TESForm
§get_reference: fn(this: *const BGSSaveGameBuffer) -> *mut TESObjectREFR
§get_actor: fn(this: *const BGSSaveGameBuffer) -> *mut Actor
Auto Trait Implementations§
impl Freeze for BGSSaveGameBufferVtbl
impl RefUnwindSafe for BGSSaveGameBufferVtbl
impl Send for BGSSaveGameBufferVtbl
impl Sync for BGSSaveGameBufferVtbl
impl Unpin for BGSSaveGameBufferVtbl
impl UnwindSafe for BGSSaveGameBufferVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more