#[repr(C)]pub struct BGSTextureSet {
pub __base: TESBoundObject,
pub __base1: BSTextureSet,
pub textures: [TESTexture; 8],
pub decalData: *mut DecalData,
pub flags: Flag,
pub pad0CA: u16,
pub textureFileIDs: [ID; 8],
pub pad12C: u32,
}Fields§
§__base: TESBoundObject§__base1: BSTextureSet§textures: [TESTexture; 8]- 8: BSTextureSet::Texture::UsedTotal
decalData: *mut DecalData§flags: Flag§pad0CA: u16§textureFileIDs: [ID; 8]- 8: BSTextureSet::Texture::UsedTotal
pad12C: u32Auto Trait Implementations§
impl !Freeze for BGSTextureSet
impl RefUnwindSafe for BGSTextureSet
impl !Send for BGSTextureSet
impl !Sync for BGSTextureSet
impl Unpin for BGSTextureSet
impl UnwindSafe for BGSTextureSet
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more