#[repr(C)]pub struct BGSTextureSet {
pub __base: TESBoundObject,
pub __base1: BSTextureSet,
pub textures: [TESTexture; 8],
pub decalData: *mut DecalData,
pub flags: Flag,
pub pad0CA: u16,
pub textureFileIDs: [ID; 8],
pub pad12C: u32,
}
Fields§
§__base: TESBoundObject
§__base1: BSTextureSet
§textures: [TESTexture; 8]
- 8: BSTextureSet::Texture::UsedTotal
decalData: *mut DecalData
§flags: Flag
§pad0CA: u16
§textureFileIDs: [ID; 8]
- 8: BSTextureSet::Texture::UsedTotal
pad12C: u32
Auto Trait Implementations§
impl !Freeze for BGSTextureSet
impl RefUnwindSafe for BGSTextureSet
impl !Send for BGSTextureSet
impl !Sync for BGSTextureSet
impl Unpin for BGSTextureSet
impl UnwindSafe for BGSTextureSet
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more