Struct BSAnimationGraphVariableCache

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#[repr(C)]
pub struct BSAnimationGraphVariableCache { pub variable_cache: BSTArray<AnimVariableCacheInfo>, pub update_lock: BSSpinLock, pub animation_graph: BSTSmartPointer<BShkbAnimationGraph>, }

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§variable_cache: BSTArray<AnimVariableCacheInfo>

Cache of animation variables. Offset: 0x00

§update_lock: BSSpinLock

Lock for updating cache. Offset: 0x18

§animation_graph: BSTSmartPointer<BShkbAnimationGraph>

Smart pointer to the animation graph (SE only). Offset: 0x20 (SE), 0x28 (AE)

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impl BSAnimationGraphVariableCache

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pub fn get_graph_lock(&mut self) -> Option<&mut BSSpinLock>

Gets the graph lock (Skyrim AE only).

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pub fn get_animation_graph( &self, ) -> Result<&BSTSmartPointer<BShkbAnimationGraph>, RelocationError>

Gets the animation graph (SE only).

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Trait Implementations§

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impl Debug for BSAnimationGraphVariableCache

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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