Structsยง
- Actor
Handle - Strongly-typed handle to an object.
- BSPointer
Handle - A typed handle referencing an object of type
T
. - BSPointer
Handle Manager Interface - Interface for converting between raw pointers and handles.
- BSUntyped
Pointer Handle - A raw 32-bit untyped handle used internally for object references.
- Object
RefHandle - Strongly-typed handle to an object.
- Projectile
Handle - Strongly-typed handle to an object.