#[repr(C)]pub struct BSPointerHandle<T> { /* private fields */ }
Expand description
A typed handle referencing an object of type T
.
This provides type safety for handles, and can be used to retrieve a smart pointer or reference.
Implementations§
Source§impl<T> BSPointerHandle<T>
impl<T> BSPointerHandle<T>
Sourcepub const fn from_handle(handle: BSUntypedPointerHandle) -> Self
pub const fn from_handle(handle: BSUntypedPointerHandle) -> Self
Creates a handle from an untyped handle.
Sourcepub const fn native_handle(&self) -> u32
pub const fn native_handle(&self) -> u32
Returns the raw native handle value.
Trait Implementations§
Source§impl<T> Clone for BSPointerHandle<T>
impl<T> Clone for BSPointerHandle<T>
Source§impl<T: Debug> Debug for BSPointerHandle<T>
impl<T: Debug> Debug for BSPointerHandle<T>
Source§impl<T> Default for BSPointerHandle<T>
impl<T> Default for BSPointerHandle<T>
Source§impl From<ActorHandle> for BSPointerHandle<Actor>
impl From<ActorHandle> for BSPointerHandle<Actor>
Source§fn from(wrapper: ActorHandle) -> Self
fn from(wrapper: ActorHandle) -> Self
Converts to this type from the input type.
Source§impl From<BSPointerHandle<Actor>> for ActorHandle
impl From<BSPointerHandle<Actor>> for ActorHandle
Source§fn from(inner: BSPointerHandle<Actor>) -> Self
fn from(inner: BSPointerHandle<Actor>) -> Self
Converts to this type from the input type.
Source§impl From<BSPointerHandle<Projectile>> for ProjectileHandle
impl From<BSPointerHandle<Projectile>> for ProjectileHandle
Source§fn from(inner: BSPointerHandle<Projectile>) -> Self
fn from(inner: BSPointerHandle<Projectile>) -> Self
Converts to this type from the input type.
Source§impl From<BSPointerHandle<TESObjectREFR>> for ObjectRefHandle
impl From<BSPointerHandle<TESObjectREFR>> for ObjectRefHandle
Source§fn from(inner: BSPointerHandle<TESObjectREFR>) -> Self
fn from(inner: BSPointerHandle<TESObjectREFR>) -> Self
Converts to this type from the input type.
Source§impl From<ObjectRefHandle> for BSPointerHandle<TESObjectREFR>
impl From<ObjectRefHandle> for BSPointerHandle<TESObjectREFR>
Source§fn from(wrapper: ObjectRefHandle) -> Self
fn from(wrapper: ObjectRefHandle) -> Self
Converts to this type from the input type.
Source§impl From<ProjectileHandle> for BSPointerHandle<Projectile>
impl From<ProjectileHandle> for BSPointerHandle<Projectile>
Source§fn from(wrapper: ProjectileHandle) -> Self
fn from(wrapper: ProjectileHandle) -> Self
Converts to this type from the input type.
Source§impl<T> PartialEq for BSPointerHandle<T>
impl<T> PartialEq for BSPointerHandle<T>
impl<T> Eq for BSPointerHandle<T>
Auto Trait Implementations§
impl<T> Freeze for BSPointerHandle<T>
impl<T> RefUnwindSafe for BSPointerHandle<T>where
T: RefUnwindSafe,
impl<T> Send for BSPointerHandle<T>where
T: Send,
impl<T> Sync for BSPointerHandle<T>where
T: Sync,
impl<T> Unpin for BSPointerHandle<T>where
T: Unpin,
impl<T> UnwindSafe for BSPointerHandle<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more