#[repr(C)]pub struct BSTextureSetVtbl {
pub __base: NiObjectVtbl,
pub GetTexturePath: unsafe extern "C" fn(this: *const BSTextureSet, texture: Texture) -> *const c_char,
pub SetTexture: unsafe extern "C" fn(this: *mut BSTextureSet, texture: Texture, src_texture: *mut NiSourceTexture),
pub SetTexturePath: unsafe extern "C" fn(this: *mut BSTextureSet, texture: Texture, path: *const c_char),
}
Fields§
§__base: NiObjectVtbl
§GetTexturePath: unsafe extern "C" fn(this: *const BSTextureSet, texture: Texture) -> *const c_char
§SetTexture: unsafe extern "C" fn(this: *mut BSTextureSet, texture: Texture, src_texture: *mut NiSourceTexture)
§SetTexturePath: unsafe extern "C" fn(this: *mut BSTextureSet, texture: Texture, path: *const c_char)
Auto Trait Implementations§
impl Freeze for BSTextureSetVtbl
impl RefUnwindSafe for BSTextureSetVtbl
impl Send for BSTextureSetVtbl
impl Sync for BSTextureSetVtbl
impl Unpin for BSTextureSetVtbl
impl UnwindSafe for BSTextureSetVtbl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more