#[repr(C)]pub struct BSWin32GamepadDevice {
pub __base: [u8; 216],
/* private fields */
}
Fields§
§__base: [u8; 216]
Implementations§
Trait Implementations§
Source§impl Debug for BSWin32GamepadDevice
impl Debug for BSWin32GamepadDevice
Source§impl PartialEq for BSWin32GamepadDevice
impl PartialEq for BSWin32GamepadDevice
impl StructuralPartialEq for BSWin32GamepadDevice
Auto Trait Implementations§
impl Freeze for BSWin32GamepadDevice
impl RefUnwindSafe for BSWin32GamepadDevice
impl Send for BSWin32GamepadDevice
impl Sync for BSWin32GamepadDevice
impl Unpin for BSWin32GamepadDevice
impl UnwindSafe for BSWin32GamepadDevice
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more