pub enum COL_LAYER {
Show 47 variants
Unidentified = 0,
Static = 1,
AnimStatic = 2,
Transparent = 3,
Clutter = 4,
Weapon = 5,
Projectile = 6,
Spell = 7,
Biped = 8,
Trees = 9,
Props = 10,
Water = 11,
Trigger = 12,
Terrain = 13,
Trap = 14,
NonCollidable = 15,
CloudTrap = 16,
Ground = 17,
Portal = 18,
DebrisSmall = 19,
DebrisLarge = 20,
AcousticSpace = 21,
ActorZone = 22,
ProjectileZone = 23,
GasTrap = 24,
ShellCasting = 25,
TransparentWall = 26,
InvisibleWall = 27,
TransparentSmallAnim = 28,
ClutterLarge = 29,
CharController = 30,
StairHelper = 31,
DeadBip = 32,
BipedNoCC = 33,
AvoidBox = 34,
CollisionBox = 35,
CameraSphere = 36,
DoorDetection = 37,
ConeProjectile = 38,
Camera = 39,
ItemPicker = 40,
LOS = 41,
PathingPick = 42,
Unused0 = 43,
Unused1 = 44,
SpellExplosion = 45,
DroppingPick = 46,
}
Variants§
Unidentified = 0
Static = 1
AnimStatic = 2
Transparent = 3
Clutter = 4
Weapon = 5
Projectile = 6
Spell = 7
Biped = 8
Trees = 9
Props = 10
Water = 11
Trigger = 12
Terrain = 13
Trap = 14
NonCollidable = 15
CloudTrap = 16
Ground = 17
Portal = 18
DebrisSmall = 19
DebrisLarge = 20
AcousticSpace = 21
ActorZone = 22
ProjectileZone = 23
GasTrap = 24
ShellCasting = 25
TransparentWall = 26
InvisibleWall = 27
TransparentSmallAnim = 28
ClutterLarge = 29
CharController = 30
StairHelper = 31
DeadBip = 32
BipedNoCC = 33
AvoidBox = 34
CollisionBox = 35
CameraSphere = 36
DoorDetection = 37
ConeProjectile = 38
Camera = 39
ItemPicker = 40
LOS = 41
PathingPick = 42
Unused0 = 43
Unused1 = 44
SpellExplosion = 45
DroppingPick = 46
Trait Implementations§
Source§impl From<COL_LAYER> for COL_LAYER_CEnum
impl From<COL_LAYER> for COL_LAYER_CEnum
Source§impl Ord for COL_LAYER
impl Ord for COL_LAYER
Source§impl PartialOrd for COL_LAYER
impl PartialOrd for COL_LAYER
Source§impl TryFrom<COL_LAYER_CEnum> for COL_LAYER
impl TryFrom<COL_LAYER_CEnum> for COL_LAYER
impl Copy for COL_LAYER
impl Eq for COL_LAYER
impl StructuralPartialEq for COL_LAYER
Auto Trait Implementations§
impl Freeze for COL_LAYER
impl RefUnwindSafe for COL_LAYER
impl Send for COL_LAYER
impl Sync for COL_LAYER
impl Unpin for COL_LAYER
impl UnwindSafe for COL_LAYER
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more