#[repr(u8)]pub enum FormType {
Show 139 variants
None = 0,
PluginInfo = 1,
FormGroup = 2,
GameSetting = 3,
Keyword = 4,
LocationRefType = 5,
Action = 6,
TextureSet = 7,
MenuIcon = 8,
Global = 9,
Class = 10,
Faction = 11,
HeadPart = 12,
Eyes = 13,
Race = 14,
Sound = 15,
AcousticSpace = 16,
Skill = 17,
MagicEffect = 18,
Script = 19,
LandTexture = 20,
Enchantment = 21,
Spell = 22,
Scroll = 23,
Activator = 24,
TalkingActivator = 25,
Armor = 26,
Book = 27,
Container = 28,
Door = 29,
Ingredient = 30,
Light = 31,
Misc = 32,
Apparatus = 33,
Static = 34,
StaticCollection = 35,
MovableStatic = 36,
Grass = 37,
Tree = 38,
Flora = 39,
Furniture = 40,
Weapon = 41,
Ammo = 42,
NPC = 43,
LeveledNPC = 44,
KeyMaster = 45,
AlchemyItem = 46,
IdleMarker = 47,
Note = 48,
ConstructibleObject = 49,
Projectile = 50,
Hazard = 51,
SoulGem = 52,
LeveledItem = 53,
Weather = 54,
Climate = 55,
ShaderParticleGeometryData = 56,
ReferenceEffect = 57,
Region = 58,
Navigation = 59,
Cell = 60,
Reference = 61,
ActorCharacter = 62,
ProjectileMissile = 63,
ProjectileArrow = 64,
ProjectileGrenade = 65,
ProjectileBeam = 66,
ProjectileFlame = 67,
ProjectileCone = 68,
ProjectileBarrier = 69,
PlacedHazard = 70,
WorldSpace = 71,
Land = 72,
NavMesh = 73,
TLOD = 74,
Dialogue = 75,
Info = 76,
Quest = 77,
Idle = 78,
Package = 79,
CombatStyle = 80,
LoadScreen = 81,
LeveledSpell = 82,
AnimatedObject = 83,
Water = 84,
EffectShader = 85,
TOFT = 86,
Explosion = 87,
Debris = 88,
ImageSpace = 89,
ImageAdapter = 90,
FormList = 91,
Perk = 92,
BodyPartData = 93,
AddonNode = 94,
ActorValueInfo = 95,
CameraShot = 96,
CameraPath = 97,
VoiceType = 98,
MaterialType = 99,
Impact = 100,
ImpactDataSet = 101,
Armature = 102,
EncounterZone = 103,
Location = 104,
Message = 105,
Ragdoll = 106,
DefaultObject = 107,
LightingMaster = 108,
MusicType = 109,
Footstep = 110,
FootstepSet = 111,
StoryManagerBranchNode = 112,
StoryManagerQuestNode = 113,
StoryManagerEventNode = 114,
DialogueBranch = 115,
MusicTrack = 116,
DialogueView = 117,
WordOfPower = 118,
Shout = 119,
EquipSlot = 120,
Relationship = 121,
Scene = 122,
AssociationType = 123,
Outfit = 124,
ArtObject = 125,
MaterialObject = 126,
MovementType = 127,
SoundRecord = 128,
DualCastData = 129,
SoundCategory = 130,
SoundOutputModel = 131,
CollisionLayer = 132,
ColorForm = 133,
ReverbParam = 134,
LensFlare = 135,
LensSprite = 136,
VolumetricLighting = 137,
Max = 138,
}
Variants§
None = 0
PluginInfo = 1
FormGroup = 2
GameSetting = 3
Keyword = 4
LocationRefType = 5
Action = 6
TextureSet = 7
MenuIcon = 8
Global = 9
Class = 10
Faction = 11
HeadPart = 12
Eyes = 13
Race = 14
Sound = 15
AcousticSpace = 16
Skill = 17
MagicEffect = 18
Script = 19
LandTexture = 20
Enchantment = 21
Spell = 22
Scroll = 23
Activator = 24
TalkingActivator = 25
Armor = 26
Book = 27
Container = 28
Door = 29
Ingredient = 30
Light = 31
Misc = 32
Apparatus = 33
Static = 34
StaticCollection = 35
MovableStatic = 36
Grass = 37
Tree = 38
Flora = 39
Furniture = 40
Weapon = 41
Ammo = 42
NPC = 43
LeveledNPC = 44
KeyMaster = 45
AlchemyItem = 46
IdleMarker = 47
Note = 48
ConstructibleObject = 49
Projectile = 50
Hazard = 51
SoulGem = 52
LeveledItem = 53
Weather = 54
Climate = 55
ShaderParticleGeometryData = 56
ReferenceEffect = 57
Region = 58
Cell = 60
Reference = 61
ActorCharacter = 62
ProjectileMissile = 63
ProjectileArrow = 64
ProjectileGrenade = 65
ProjectileBeam = 66
ProjectileFlame = 67
ProjectileCone = 68
ProjectileBarrier = 69
PlacedHazard = 70
WorldSpace = 71
Land = 72
TLOD = 74
Dialogue = 75
Info = 76
Quest = 77
Idle = 78
Package = 79
CombatStyle = 80
LoadScreen = 81
LeveledSpell = 82
AnimatedObject = 83
Water = 84
EffectShader = 85
TOFT = 86
Explosion = 87
Debris = 88
ImageSpace = 89
ImageAdapter = 90
FormList = 91
Perk = 92
BodyPartData = 93
AddonNode = 94
ActorValueInfo = 95
CameraShot = 96
CameraPath = 97
VoiceType = 98
MaterialType = 99
Impact = 100
ImpactDataSet = 101
Armature = 102
EncounterZone = 103
Location = 104
Message = 105
Ragdoll = 106
DefaultObject = 107
LightingMaster = 108
MusicType = 109
Footstep = 110
FootstepSet = 111
StoryManagerBranchNode = 112
StoryManagerQuestNode = 113
StoryManagerEventNode = 114
DialogueBranch = 115
MusicTrack = 116
DialogueView = 117
WordOfPower = 118
Shout = 119
EquipSlot = 120
Relationship = 121
Scene = 122
AssociationType = 123
Outfit = 124
ArtObject = 125
MaterialObject = 126
MovementType = 127
SoundRecord = 128
DualCastData = 129
SoundCategory = 130
SoundOutputModel = 131
CollisionLayer = 132
ColorForm = 133
ReverbParam = 134
LensFlare = 135
LensSprite = 136
VolumetricLighting = 137
Max = 138
Implementations§
Trait Implementations§
Source§impl From<FormType> for FormType_CEnum
impl From<FormType> for FormType_CEnum
Source§impl Ord for FormType
impl Ord for FormType
Source§impl PartialOrd for FormType
impl PartialOrd for FormType
Source§impl TryFrom<FormType_CEnum> for FormType
impl TryFrom<FormType_CEnum> for FormType
impl Copy for FormType
impl Eq for FormType
impl StructuralPartialEq for FormType
Auto Trait Implementations§
impl Freeze for FormType
impl RefUnwindSafe for FormType
impl Send for FormType
impl Sync for FormType
impl Unpin for FormType
impl UnwindSafe for FormType
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more