#[repr(C)]pub struct ItemList {
pub view: GPtr<GFxMovieView>,
pub root: GFxValue,
pub entryList: GFxValue,
pub items: BSTArray<*mut Item>,
pub unk50: bool,
pub pad51: u8,
pub pad52: u16,
pub pad54: u32,
}
Fields§
§view: GPtr<GFxMovieView>
§root: GFxValue
§entryList: GFxValue
§items: BSTArray<*mut Item>
§unk50: bool
§pad51: u8
§pad52: u16
§pad54: u32
Implementations§
Source§impl ItemList
impl ItemList
pub fn get_selected_item(&self) -> Option<*mut Item>
pub fn update(&self)
pub fn update_impl(&self, owner: *mut TESObjectREFR)
Trait Implementations§
Auto Trait Implementations§
impl Freeze for ItemList
impl RefUnwindSafe for ItemList
impl !Send for ItemList
impl !Sync for ItemList
impl Unpin for ItemList
impl UnwindSafe for ItemList
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more