Struct MessageBoxConfig

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pub struct MessageBoxConfig<'a> {
    pub message: &'a CStr,
    pub button_text: &'a CStr,
    pub secondary_button_text: Option<&'a CStr>,
    pub task: Option<fn(Message)>,
}
Expand description

The configuration for displaying the message box.

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§message: &'a CStr

The message to be displayed in the message box.

§button_text: &'a CStr

Text for the primary button (defaults to "OK")

If a task is registered, press this button in the game to execute it.

§secondary_button_text: Option<&'a CStr>

Text for the secondary button (no secondary button if None)

§task: Option<fn(Message)>

Optional task (closure) to execute when a button is pressed

FIXME: Currently not running as it crashes mysteriously.

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impl Default for MessageBoxConfig<'_>

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fn default() -> Self

Returns the “default value” for a type. Read more

Auto Trait Implementations§

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impl<'a> Freeze for MessageBoxConfig<'a>

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impl<'a> RefUnwindSafe for MessageBoxConfig<'a>

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impl<'a> Send for MessageBoxConfig<'a>

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impl<'a> Sync for MessageBoxConfig<'a>

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impl<'a> Unpin for MessageBoxConfig<'a>

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impl<'a> UnwindSafe for MessageBoxConfig<'a>

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impl<T> Any for T
where T: 'static + ?Sized,

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