#[repr(C)]pub struct NiCollisionObject {
pub __base: NiObject,
pub sceneObject: *mut NiAVObject,
}
Fields§
§__base: NiObject
§sceneObject: *mut NiAVObject
Implementations§
Trait Implementations§
Source§impl Debug for NiCollisionObject
impl Debug for NiCollisionObject
Source§impl RefCountable for NiCollisionObject
impl RefCountable for NiCollisionObject
Source§fn inc_ref_count(&self)
fn inc_ref_count(&self)
Increment ref count
Source§fn dec_ref_count(&mut self)
fn dec_ref_count(&mut self)
Decrement ref count
Auto Trait Implementations§
impl !Freeze for NiCollisionObject
impl RefUnwindSafe for NiCollisionObject
impl !Send for NiCollisionObject
impl !Sync for NiCollisionObject
impl Unpin for NiCollisionObject
impl UnwindSafe for NiCollisionObject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more