#[repr(C)]pub struct BSGraphicsTexture {
pub texture: *mut ID3D11Texture2D,
pub unk08: u64,
pub resourceView: *mut ID3D11ShaderResourceView,
}
Fields§
§texture: *mut ID3D11Texture2D
§unk08: u64
§resourceView: *mut ID3D11ShaderResourceView
Trait Implementations§
Auto Trait Implementations§
impl Freeze for BSGraphicsTexture
impl RefUnwindSafe for BSGraphicsTexture
impl !Send for BSGraphicsTexture
impl !Sync for BSGraphicsTexture
impl Unpin for BSGraphicsTexture
impl UnwindSafe for BSGraphicsTexture
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more