#[repr(C)]pub struct RendererData {
pub texture: *mut ID3D11Texture2D,
pub unk08: u64,
pub resourceView: *mut ID3D11ShaderResourceView,
pub width: u16,
pub height: u16,
pub unk1C: u8,
pub unk1D: u8,
pub unk1E: u16,
pub unk20: u32,
pub unk24: u32,
}
Fields§
§texture: *mut ID3D11Texture2D
§unk08: u64
§resourceView: *mut ID3D11ShaderResourceView
§width: u16
§height: u16
§unk1C: u8
§unk1D: u8
§unk1E: u16
§unk20: u32
§unk24: u32
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RendererData
impl RefUnwindSafe for RendererData
impl !Send for RendererData
impl !Sync for RendererData
impl Unpin for RendererData
impl UnwindSafe for RendererData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more