#[repr(u32)]pub enum PC_GAMEPAD_TYPE {
DirectX = 0,
Orbis = 1,
}
Variants§
Trait Implementations§
Source§impl Clone for PC_GAMEPAD_TYPE
impl Clone for PC_GAMEPAD_TYPE
Source§fn clone(&self) -> PC_GAMEPAD_TYPE
fn clone(&self) -> PC_GAMEPAD_TYPE
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for PC_GAMEPAD_TYPE
impl Debug for PC_GAMEPAD_TYPE
Source§impl From<PC_GAMEPAD_TYPE> for PC_GAMEPAD_TYPE_CEnum
impl From<PC_GAMEPAD_TYPE> for PC_GAMEPAD_TYPE_CEnum
Source§fn from(value: PC_GAMEPAD_TYPE) -> Self
fn from(value: PC_GAMEPAD_TYPE) -> Self
Converts to this type from the input type.
Source§impl Hash for PC_GAMEPAD_TYPE
impl Hash for PC_GAMEPAD_TYPE
Source§impl Ord for PC_GAMEPAD_TYPE
impl Ord for PC_GAMEPAD_TYPE
Source§fn cmp(&self, other: &PC_GAMEPAD_TYPE) -> Ordering
fn cmp(&self, other: &PC_GAMEPAD_TYPE) -> Ordering
1.21.0 · Source§fn max(self, other: Self) -> Selfwhere
Self: Sized,
fn max(self, other: Self) -> Selfwhere
Self: Sized,
Compares and returns the maximum of two values. Read more
Source§impl PartialEq for PC_GAMEPAD_TYPE
impl PartialEq for PC_GAMEPAD_TYPE
Source§impl PartialOrd for PC_GAMEPAD_TYPE
impl PartialOrd for PC_GAMEPAD_TYPE
impl Copy for PC_GAMEPAD_TYPE
impl Eq for PC_GAMEPAD_TYPE
impl StructuralPartialEq for PC_GAMEPAD_TYPE
Auto Trait Implementations§
impl Freeze for PC_GAMEPAD_TYPE
impl RefUnwindSafe for PC_GAMEPAD_TYPE
impl Send for PC_GAMEPAD_TYPE
impl Sync for PC_GAMEPAD_TYPE
impl Unpin for PC_GAMEPAD_TYPE
impl UnwindSafe for PC_GAMEPAD_TYPE
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more