Struct INFO_RUNTIME_DATA

Source
#[repr(C, packed(4))]
pub struct INFO_RUNTIME_DATA {
Show 49 fields pub sleepSeconds: u32, pub largeBiped: BSTSmartPointer<BipedAnim>, pub firstPerson3D: NiPointer<NiNode>, pub eyeHeight: f32, pub greetTimer: f32, pub encumberedTimer: f32, pub powerAttackTimer: f32, pub hoursToSleep: i32, pub amountStolenSold: i32, pub valueStolen: u32, pub lastRiddenMount: ActorHandle, pub lightTarget: ActorHandle, pub sortActorDistanceTimer: f32, pub sitHeadingDelta: f32, pub playerMapMarker: ObjectRefHandle, pub playerMarkerPath: *mut TeleportPath, pub skillTrainingsThisLevel: u32, pub unk064: u32, pub defaultClass: *mut TESClass, pub unk070: u64, pub crimeCounts: [u32; 7], pub unk094: u32, pub pendingPoison: *mut AlchemyItem, pub lastPlayingTimeUpdate: i64, pub totalPlayingTime: i64, pub characterSeed: i32, pub unk0B4: u32, pub lastKnownGoodLocation: *mut TESForm, pub unk0C0: u32, pub unk0C4: u32, pub firstPersonLight: NiPointer<BSLight>, pub thirdPersonLight: NiPointer<BSLight>, pub dropAngleMod: f32, pub lastDropAngleMod: f32, pub skills: *mut PlayerSkills, pub autoAimActor: ActorHandle, pub unk0EC: RefHandle, pub unk118: u64, pub targeted3D: NiPointer<NiAVObject>, pub combatGroup: *mut CombatGroup, pub actorsToDisplayOnTheHUDArray: BSTArray<ActorHandle>, pub advanceObject: *mut TESForm, pub lastOneHandItems: [*mut TESBoundObject; 2], pub teammateCount: u32, pub combatTimer: f32, pub yieldTimer: f32, pub chaseTimer: f32, pub drawSheatheSafetyTimer: f32, pub unk14C: u32,
}

Fields§

§sleepSeconds: u32§largeBiped: BSTSmartPointer<BipedAnim>§firstPerson3D: NiPointer<NiNode>§eyeHeight: f32§greetTimer: f32§encumberedTimer: f32§powerAttackTimer: f32§hoursToSleep: i32§amountStolenSold: i32§valueStolen: u32§lastRiddenMount: ActorHandle§lightTarget: ActorHandle§sortActorDistanceTimer: f32§sitHeadingDelta: f32§playerMapMarker: ObjectRefHandle§playerMarkerPath: *mut TeleportPath§skillTrainingsThisLevel: u32§unk064: u32§defaultClass: *mut TESClass§unk070: u64§crimeCounts: [u32; 7]§unk094: u32§pendingPoison: *mut AlchemyItem§lastPlayingTimeUpdate: i64§totalPlayingTime: i64§characterSeed: i32§unk0B4: u32§lastKnownGoodLocation: *mut TESForm§unk0C0: u32§unk0C4: u32§firstPersonLight: NiPointer<BSLight>§thirdPersonLight: NiPointer<BSLight>§dropAngleMod: f32§lastDropAngleMod: f32§skills: *mut PlayerSkills§autoAimActor: ActorHandle§unk0EC: RefHandle§unk118: u64§targeted3D: NiPointer<NiAVObject>§combatGroup: *mut CombatGroup§actorsToDisplayOnTheHUDArray: BSTArray<ActorHandle>§advanceObject: *mut TESForm§lastOneHandItems: [*mut TESBoundObject; 2]§teammateCount: u32§combatTimer: f32§yieldTimer: f32§chaseTimer: f32§drawSheatheSafetyTimer: f32§unk14C: u32

Auto Trait Implementations§

Blanket Implementations§

Source§

impl<T> Any for T
where T: 'static + ?Sized,

Source§

fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
Source§

impl<T> Borrow<T> for T
where T: ?Sized,

Source§

fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
Source§

impl<T> BorrowMut<T> for T
where T: ?Sized,

Source§

fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
Source§

impl<T> From<T> for T

Source§

fn from(t: T) -> T

Returns the argument unchanged.

Source§

impl<T> Instrument for T

Source§

fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
Source§

fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
Source§

impl<T, U> Into<U> for T
where U: From<T>,

Source§

fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Source§

impl<T> Same for T

Source§

type Output = T

Should always be Self
Source§

impl<T, U> TryFrom<U> for T
where U: Into<T>,

Source§

type Error = Infallible

The type returned in the event of a conversion error.
Source§

fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
Source§

impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

Source§

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
Source§

fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
Source§

impl<T> WithSubscriber for T

Source§

fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
Source§

fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more