#[repr(C)]pub struct GameStateData {
pub difficulty: i32,
pub assumedIdentity: ActorHandle,
pub murder: i8,
pub perkCount: i8,
pub byCharGenFlag: ByCharGenFlag,
pub padB: u8,
}
Fields§
§difficulty: i32
§assumedIdentity: ActorHandle
§murder: i8
§perkCount: i8
§byCharGenFlag: ByCharGenFlag
§padB: u8
Trait Implementations§
Auto Trait Implementations§
impl Freeze for GameStateData
impl RefUnwindSafe for GameStateData
impl !Send for GameStateData
impl !Sync for GameStateData
impl Unpin for GameStateData
impl UnwindSafe for GameStateData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more