#[repr(C)]pub struct PlayerActionObject { /* private fields */ }
Auto Trait Implementations§
impl Freeze for PlayerActionObject
impl RefUnwindSafe for PlayerActionObject
impl Send for PlayerActionObject
impl Sync for PlayerActionObject
impl Unpin for PlayerActionObject
impl UnwindSafe for PlayerActionObject
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more