Struct PlayerFlags

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pub struct PlayerFlags(/* private fields */);

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impl PlayerFlags

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pub const TRAVEL_USE_DOOR: Self

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pub const FAST_TRAVELING: Self

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pub const OVER_AUTO_AIM_TARGET: Self

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pub const SHOW_QUEST_ITEMS: Self

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pub const UNK0_4: Self

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pub const HAS_QUEUED_EQUIP_ANIM: Self

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pub const ESCAPING: Self

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pub const FORCE_QUEST_TARGET_REPATH: Self

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pub const UNK1_0: Self

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pub const UNK1_1: Self

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pub const SLEEPING: Self

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pub const UNK1_3: Self

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pub const UNK1_4: Self

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pub const UNK1_5: Self

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pub const GREETING_PLAYER: Self

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pub const UNK1_7: Self

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pub const UNK2_0: Self

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pub const AI_CONTROLLED_TO_POS: Self

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pub const AI_CONTROLLED_FROM_POS: Self

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pub const AI_CONTROLLED_PACKAGE: Self

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pub const RETURN_TO_LAST_KNOWN_GOOD_POSITION: Self

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pub const IS_BEING_CHASED: Self

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pub const UNK2_6: Self

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pub const UNK2_7: Self

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pub const IS_IN_THIRD_PERSON_MODE: Self

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pub const UNK3_1: Self

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pub const UNK3_2: Self

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pub const UNK3_3: Self

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pub const TARGET_3D_DISTANT: Self

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pub const IS_IN_COMBAT: Self

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pub const ATTEMPTED_YIELD_IN_CURRENT_COMBAT: Self

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pub const UNK3_7: Self

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pub const IS_LOADING: Self

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pub const SHOULD_UPDATE_CROSSHAIR: Self

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pub const UNK4_2: Self

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pub const HEALTH_TUTORIAL_SHOWN: Self

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pub const MAGICKA_TUTORIAL_SHOWN: Self

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pub const STAMINA_TUTORIAL_SHOWN: Self

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pub const GO_TO_JAIL_QUEUED: Self

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pub const UNK4_7: Self

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pub const IS_SPRINTING: Self

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pub const IS_SUNGAZING: Self

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pub const DRAGON_RIDE_TARGET_LOCKED: Self

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pub const EVER_MODDED: Self

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pub const SERVING_JAIL_TIME: Self

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pub const UNK5_5: Self

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pub const UNK5_6: Self

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pub const UNK5_7: Self

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pub const UNK6_0: Self

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pub const UNK6_1: Self

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pub const UNK6_2: Self

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pub const UNK6_3: Self

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pub const UNK6_4: Self

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pub const UNK6_5: Self

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pub const UNK6_6: Self

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pub const UNK6_7: Self

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pub const UNK7_0: Self

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pub const UNK7_1: Self

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pub const UNK7_2: Self

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pub const UNK7_3: Self

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pub const UNK7_4: Self

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pub const UNK7_5: Self

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pub const UNK7_6: Self

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pub const UNK7_7: Self

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impl PlayerFlags

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pub const fn empty() -> Self

Get a flags value with all bits unset.

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pub const fn all() -> Self

Get a flags value with all known bits set.

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pub const fn bits(&self) -> u64

Get the underlying bits value.

The returned value is exactly the bits set in this flags value.

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pub const fn from_bits(bits: u64) -> Option<Self>

Convert from a bits value.

This method will return None if any unknown bits are set.

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pub const fn from_bits_truncate(bits: u64) -> Self

Convert from a bits value, unsetting any unknown bits.

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pub const fn from_bits_retain(bits: u64) -> Self

Convert from a bits value exactly.

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pub fn from_name(name: &str) -> Option<Self>

Get a flags value with the bits of a flag with the given name set.

This method will return None if name is empty or doesn’t correspond to any named flag.

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pub const fn is_empty(&self) -> bool

Whether all bits in this flags value are unset.

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pub const fn is_all(&self) -> bool

Whether all known bits in this flags value are set.

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pub const fn intersects(&self, other: Self) -> bool

Whether any set bits in a source flags value are also set in a target flags value.

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pub const fn contains(&self, other: Self) -> bool

Whether all set bits in a source flags value are also set in a target flags value.

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pub fn insert(&mut self, other: Self)

The bitwise or (|) of the bits in two flags values.

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pub fn remove(&mut self, other: Self)

The intersection of a source flags value with the complement of a target flags value (&!).

This method is not equivalent to self & !other when other has unknown bits set. remove won’t truncate other, but the ! operator will.

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pub fn toggle(&mut self, other: Self)

The bitwise exclusive-or (^) of the bits in two flags values.

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pub fn set(&mut self, other: Self, value: bool)

Call insert when value is true or remove when value is false.

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pub const fn intersection(self, other: Self) -> Self

The bitwise and (&) of the bits in two flags values.

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pub const fn union(self, other: Self) -> Self

The bitwise or (|) of the bits in two flags values.

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pub const fn difference(self, other: Self) -> Self

The intersection of a source flags value with the complement of a target flags value (&!).

This method is not equivalent to self & !other when other has unknown bits set. difference won’t truncate other, but the ! operator will.

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pub const fn symmetric_difference(self, other: Self) -> Self

The bitwise exclusive-or (^) of the bits in two flags values.

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pub const fn complement(self) -> Self

The bitwise negation (!) of the bits in a flags value, truncating the result.

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impl PlayerFlags

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pub const fn iter(&self) -> Iter<PlayerFlags>

Yield a set of contained flags values.

Each yielded flags value will correspond to a defined named flag. Any unknown bits will be yielded together as a final flags value.

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pub const fn iter_names(&self) -> IterNames<PlayerFlags>

Yield a set of contained named flags values.

This method is like iter, except only yields bits in contained named flags. Any unknown bits, or bits not corresponding to a contained flag will not be yielded.

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impl Binary for PlayerFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl BitAnd for PlayerFlags

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fn bitand(self, other: Self) -> Self

The bitwise and (&) of the bits in two flags values.

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type Output = PlayerFlags

The resulting type after applying the & operator.
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impl BitAndAssign for PlayerFlags

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fn bitand_assign(&mut self, other: Self)

The bitwise and (&) of the bits in two flags values.

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impl BitOr for PlayerFlags

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fn bitor(self, other: PlayerFlags) -> Self

The bitwise or (|) of the bits in two flags values.

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type Output = PlayerFlags

The resulting type after applying the | operator.
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impl BitOrAssign for PlayerFlags

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fn bitor_assign(&mut self, other: Self)

The bitwise or (|) of the bits in two flags values.

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impl BitXor for PlayerFlags

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fn bitxor(self, other: Self) -> Self

The bitwise exclusive-or (^) of the bits in two flags values.

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type Output = PlayerFlags

The resulting type after applying the ^ operator.
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impl BitXorAssign for PlayerFlags

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fn bitxor_assign(&mut self, other: Self)

The bitwise exclusive-or (^) of the bits in two flags values.

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impl Clone for PlayerFlags

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fn clone(&self) -> PlayerFlags

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl Debug for PlayerFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Default for PlayerFlags

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fn default() -> PlayerFlags

Returns the “default value” for a type. Read more
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impl Extend<PlayerFlags> for PlayerFlags

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fn extend<T: IntoIterator<Item = Self>>(&mut self, iterator: T)

The bitwise or (|) of the bits in each flags value.

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fn extend_one(&mut self, item: A)

🔬This is a nightly-only experimental API. (extend_one)
Extends a collection with exactly one element.
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fn extend_reserve(&mut self, additional: usize)

🔬This is a nightly-only experimental API. (extend_one)
Reserves capacity in a collection for the given number of additional elements. Read more
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impl Flags for PlayerFlags

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const FLAGS: &'static [Flag<PlayerFlags>]

The set of defined flags.
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type Bits = u64

The underlying bits type.
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fn bits(&self) -> u64

Get the underlying bits value. Read more
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fn from_bits_retain(bits: u64) -> PlayerFlags

Convert from a bits value exactly.
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fn empty() -> Self

Get a flags value with all bits unset.
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fn all() -> Self

Get a flags value with all known bits set.
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fn contains_unknown_bits(&self) -> bool

This method will return true if any unknown bits are set.
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fn from_bits(bits: Self::Bits) -> Option<Self>

Convert from a bits value. Read more
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fn from_bits_truncate(bits: Self::Bits) -> Self

Convert from a bits value, unsetting any unknown bits.
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fn from_name(name: &str) -> Option<Self>

Get a flags value with the bits of a flag with the given name set. Read more
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fn iter(&self) -> Iter<Self>

Yield a set of contained flags values. Read more
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fn iter_names(&self) -> IterNames<Self>

Yield a set of contained named flags values. Read more
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fn is_empty(&self) -> bool

Whether all bits in this flags value are unset.
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fn is_all(&self) -> bool

Whether all known bits in this flags value are set.
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fn intersects(&self, other: Self) -> bool
where Self: Sized,

Whether any set bits in a source flags value are also set in a target flags value.
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fn contains(&self, other: Self) -> bool
where Self: Sized,

Whether all set bits in a source flags value are also set in a target flags value.
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fn truncate(&mut self)
where Self: Sized,

Remove any unknown bits from the flags.
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fn insert(&mut self, other: Self)
where Self: Sized,

The bitwise or (|) of the bits in two flags values.
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fn remove(&mut self, other: Self)
where Self: Sized,

The intersection of a source flags value with the complement of a target flags value (&!). Read more
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fn toggle(&mut self, other: Self)
where Self: Sized,

The bitwise exclusive-or (^) of the bits in two flags values.
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fn set(&mut self, other: Self, value: bool)
where Self: Sized,

Call Flags::insert when value is true or Flags::remove when value is false.
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fn clear(&mut self)
where Self: Sized,

Unsets all bits in the flags.
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fn intersection(self, other: Self) -> Self

The bitwise and (&) of the bits in two flags values.
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fn union(self, other: Self) -> Self

The bitwise or (|) of the bits in two flags values.
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fn difference(self, other: Self) -> Self

The intersection of a source flags value with the complement of a target flags value (&!). Read more
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fn symmetric_difference(self, other: Self) -> Self

The bitwise exclusive-or (^) of the bits in two flags values.
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fn complement(self) -> Self

The bitwise negation (!) of the bits in a flags value, truncating the result.
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impl FromIterator<PlayerFlags> for PlayerFlags

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fn from_iter<T: IntoIterator<Item = Self>>(iterator: T) -> Self

The bitwise or (|) of the bits in each flags value.

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impl Hash for PlayerFlags

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fn hash<__H: Hasher>(&self, state: &mut __H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl IntoIterator for PlayerFlags

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type Item = PlayerFlags

The type of the elements being iterated over.
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type IntoIter = Iter<PlayerFlags>

Which kind of iterator are we turning this into?
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fn into_iter(self) -> Self::IntoIter

Creates an iterator from a value. Read more
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impl LowerHex for PlayerFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Not for PlayerFlags

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fn not(self) -> Self

The bitwise negation (!) of the bits in a flags value, truncating the result.

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type Output = PlayerFlags

The resulting type after applying the ! operator.
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impl Octal for PlayerFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Ord for PlayerFlags

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fn cmp(&self, other: &PlayerFlags) -> Ordering

This method returns an Ordering between self and other. Read more
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fn max(self, other: Self) -> Self
where Self: Sized,

Compares and returns the maximum of two values. Read more
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fn min(self, other: Self) -> Self
where Self: Sized,

Compares and returns the minimum of two values. Read more
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fn clamp(self, min: Self, max: Self) -> Self
where Self: Sized,

Restrict a value to a certain interval. Read more
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impl PartialEq for PlayerFlags

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fn eq(&self, other: &PlayerFlags) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl PartialOrd for PlayerFlags

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fn partial_cmp(&self, other: &PlayerFlags) -> Option<Ordering>

This method returns an ordering between self and other values if one exists. Read more
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fn lt(&self, other: &Rhs) -> bool

Tests less than (for self and other) and is used by the < operator. Read more
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fn le(&self, other: &Rhs) -> bool

Tests less than or equal to (for self and other) and is used by the <= operator. Read more
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fn gt(&self, other: &Rhs) -> bool

Tests greater than (for self and other) and is used by the > operator. Read more
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fn ge(&self, other: &Rhs) -> bool

Tests greater than or equal to (for self and other) and is used by the >= operator. Read more
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impl PublicFlags for PlayerFlags

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type Primitive = u64

The type of the underlying storage.
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type Internal = InternalBitFlags

The type of the internal field on the generated flags type.
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impl Sub for PlayerFlags

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fn sub(self, other: Self) -> Self

The intersection of a source flags value with the complement of a target flags value (&!).

This method is not equivalent to self & !other when other has unknown bits set. difference won’t truncate other, but the ! operator will.

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type Output = PlayerFlags

The resulting type after applying the - operator.
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impl SubAssign for PlayerFlags

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fn sub_assign(&mut self, other: Self)

The intersection of a source flags value with the complement of a target flags value (&!).

This method is not equivalent to self & !other when other has unknown bits set. difference won’t truncate other, but the ! operator will.

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impl UpperHex for PlayerFlags

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl Copy for PlayerFlags

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impl Eq for PlayerFlags

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impl StructuralPartialEq for PlayerFlags

Auto Trait Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided Span, returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

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Performs the conversion.
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where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a WithDispatch wrapper. Read more
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Attaches the current default Subscriber to this type, returning a WithDispatch wrapper. Read more