pub struct VR_NODE_DATA {Show 87 fields
pub PlayerWorldNode: NiPointer<NiNode>,
pub FollowNode: NiPointer<NiNode>,
pub FollowOffset: NiPointer<NiNode>,
pub HeightOffsetNode: NiPointer<NiNode>,
pub SnapWalkOffsetNode: NiPointer<NiNode>,
pub RoomNode: NiPointer<NiNode>,
pub BlackSphere: NiPointer<NiNode>,
pub uiNode: NiPointer<NiNode>,
pub InWorldUIQuadGeo: NiPointer<BSTriShape>,
pub UIPointerNode: NiPointer<NiNode>,
pub UIPointerGeo: NiPointer<BSTriShape>,
pub DialogueUINode: NiPointer<NiNode>,
pub TeleportDestinationPreview: NiPointer<NiNode>,
pub TeleportDestinationFail: NiPointer<NiNode>,
pub TeleportSprintPreview: NiPointer<NiNode>,
pub SpellOrigin: NiPointer<NiNode>,
pub SpellDestination: NiPointer<NiNode>,
pub ArrowOrigin: NiPointer<NiNode>,
pub ArrowDestination: NiPointer<NiNode>,
pub QuestMarker: NiPointer<NiNode>,
pub LeftWandNode: NiPointer<NiNode>,
pub LeftWandShakeNode: NiPointer<NiNode>,
pub LeftValveIndexControllerNode: NiPointer<NiNode>,
pub unkNode4A8: NiPointer<NiNode>,
pub LeftWeaponOffsetNode: NiPointer<NiNode>,
pub LeftCrossbowOffsetNode: NiPointer<NiNode>,
pub LeftMeleeWeaponOffsetNode: NiPointer<NiNode>,
pub LeftStaffWeaponOffsetNode: NiPointer<NiNode>,
pub LeftShieldOffsetNode: NiPointer<NiNode>,
pub RightShieldOffsetNode: NiPointer<NiNode>,
pub SecondaryMagicOffsetNode: NiPointer<NiNode>,
pub SecondaryMagicAimNode: NiPointer<NiNode>,
pub SecondaryStaffMagicOffsetNode: NiPointer<NiNode>,
pub RightWandNode: NiPointer<NiNode>,
pub RightWandShakeNode: NiPointer<NiNode>,
pub RightValveIndexControllerNode: NiPointer<NiNode>,
pub unkNode510: NiPointer<NiNode>,
pub RightWeaponOffsetNode: NiPointer<NiNode>,
pub RightCrossbowOffsetNode: NiPointer<NiNode>,
pub RightMeleeWeaponOffsetNode: NiPointer<NiNode>,
pub RightStaffWeaponOffsetNode: NiPointer<NiNode>,
pub PrimaryMagicOffsetNode: NiPointer<NiNode>,
pub PrimaryMagicAimNode: NiPointer<NiNode>,
pub PrimaryStaffMagicOffsetNode: NiPointer<NiNode>,
pub unk550: u64,
pub CrosshairParent: NiPointer<NiBillboardNode>,
pub CrosshairSecondaryParent: NiPointer<NiBillboardNode>,
pub TargetLockParent: NiPointer<NiBillboardNode>,
pub GamepadNode: NiPointer<NiNode>,
pub LastSyncPos: NiPointer<NiNode>,
pub UprightHmdNode: NiPointer<NiNode>,
pub MapMarkers3D: NiPointer<NiNode>,
pub NPCLHnd: NiPointer<NiNode>,
pub NPCRHnd: NiPointer<NiNode>,
pub NPCLClv: NiPointer<NiNode>,
pub NPCRClv: NiPointer<NiNode>,
pub unk5B0: u32,
pub unk5B4: u32,
pub unk5B8: u64,
pub bowState: VR_Bow_State,
pub unk5C4: u32,
pub BowAimNode: NiPointer<NiNode>,
pub BowRotationNode: NiPointer<NiNode>,
pub ArrowSnapNode: NiPointer<NiNode>,
pub ArrowNode: NiPointer<BSFadeNode>,
pub ArrowFireNode: NiPointer<BSFadeNode>,
pub unk5F0: u64,
pub ArrowHoldOffsetNode: NiPointer<NiNode>,
pub ArrowHoldNode: NiPointer<NiNode>,
pub unk608: u64,
pub currentArrowSnapDistance: f32,
pub unk614: u32,
pub currentBowDrawAmount: f32,
pub lastRumbleBowDrawAmount: f32,
pub unk620: u64,
pub unk628: u64,
pub unk630: u64,
pub QuestMarkerBillBoardsNodeArray: *mut c_void,
pub TeleportNodeArray: *mut c_void,
pub QuestMarkerBillBoardsNodeArray2: *mut c_void,
pub unk650: u64,
pub TeleportNodeArray2: *mut c_void,
pub QuestMarkerBillBoardsNodeArray3: *mut c_void,
pub unk668: u64,
pub unkf32670: f32,
pub unk674: u32,
pub TeleportNodeArray3: *mut c_void,
}
Fields§
§PlayerWorldNode: NiPointer<NiNode>
§FollowNode: NiPointer<NiNode>
§FollowOffset: NiPointer<NiNode>
§HeightOffsetNode: NiPointer<NiNode>
§SnapWalkOffsetNode: NiPointer<NiNode>
§RoomNode: NiPointer<NiNode>
§BlackSphere: NiPointer<NiNode>
§uiNode: NiPointer<NiNode>
§InWorldUIQuadGeo: NiPointer<BSTriShape>
§UIPointerNode: NiPointer<NiNode>
§UIPointerGeo: NiPointer<BSTriShape>
§DialogueUINode: NiPointer<NiNode>
§TeleportDestinationPreview: NiPointer<NiNode>
§TeleportDestinationFail: NiPointer<NiNode>
§TeleportSprintPreview: NiPointer<NiNode>
§SpellOrigin: NiPointer<NiNode>
§SpellDestination: NiPointer<NiNode>
§ArrowOrigin: NiPointer<NiNode>
§ArrowDestination: NiPointer<NiNode>
§QuestMarker: NiPointer<NiNode>
§LeftWandNode: NiPointer<NiNode>
§LeftWandShakeNode: NiPointer<NiNode>
§LeftValveIndexControllerNode: NiPointer<NiNode>
§unkNode4A8: NiPointer<NiNode>
§LeftWeaponOffsetNode: NiPointer<NiNode>
§LeftCrossbowOffsetNode: NiPointer<NiNode>
§LeftMeleeWeaponOffsetNode: NiPointer<NiNode>
§LeftStaffWeaponOffsetNode: NiPointer<NiNode>
§LeftShieldOffsetNode: NiPointer<NiNode>
§RightShieldOffsetNode: NiPointer<NiNode>
§SecondaryMagicOffsetNode: NiPointer<NiNode>
§SecondaryMagicAimNode: NiPointer<NiNode>
§SecondaryStaffMagicOffsetNode: NiPointer<NiNode>
§RightWandNode: NiPointer<NiNode>
§RightWandShakeNode: NiPointer<NiNode>
§RightValveIndexControllerNode: NiPointer<NiNode>
§unkNode510: NiPointer<NiNode>
§RightWeaponOffsetNode: NiPointer<NiNode>
§RightCrossbowOffsetNode: NiPointer<NiNode>
§RightMeleeWeaponOffsetNode: NiPointer<NiNode>
§RightStaffWeaponOffsetNode: NiPointer<NiNode>
§PrimaryMagicOffsetNode: NiPointer<NiNode>
§PrimaryMagicAimNode: NiPointer<NiNode>
§PrimaryStaffMagicOffsetNode: NiPointer<NiNode>
§unk550: u64
§CrosshairParent: NiPointer<NiBillboardNode>
§CrosshairSecondaryParent: NiPointer<NiBillboardNode>
§TargetLockParent: NiPointer<NiBillboardNode>
§GamepadNode: NiPointer<NiNode>
§LastSyncPos: NiPointer<NiNode>
§UprightHmdNode: NiPointer<NiNode>
§MapMarkers3D: NiPointer<NiNode>
§NPCLHnd: NiPointer<NiNode>
§NPCRHnd: NiPointer<NiNode>
§NPCLClv: NiPointer<NiNode>
§NPCRClv: NiPointer<NiNode>
§unk5B0: u32
§unk5B4: u32
§unk5B8: u64
§bowState: VR_Bow_State
§unk5C4: u32
§BowAimNode: NiPointer<NiNode>
§BowRotationNode: NiPointer<NiNode>
§ArrowSnapNode: NiPointer<NiNode>
§ArrowNode: NiPointer<BSFadeNode>
§ArrowFireNode: NiPointer<BSFadeNode>
§unk5F0: u64
§ArrowHoldOffsetNode: NiPointer<NiNode>
§ArrowHoldNode: NiPointer<NiNode>
§unk608: u64
§currentArrowSnapDistance: f32
§unk614: u32
§currentBowDrawAmount: f32
§lastRumbleBowDrawAmount: f32
§unk620: u64
§unk628: u64
§unk630: u64
§QuestMarkerBillBoardsNodeArray: *mut c_void
§TeleportNodeArray: *mut c_void
§QuestMarkerBillBoardsNodeArray2: *mut c_void
§unk650: u64
§TeleportNodeArray2: *mut c_void
§QuestMarkerBillBoardsNodeArray3: *mut c_void
§unk668: u64
§unkf32670: f32
§unk674: u32
§TeleportNodeArray3: *mut c_void
Trait Implementations§
Auto Trait Implementations§
impl Freeze for VR_NODE_DATA
impl RefUnwindSafe for VR_NODE_DATA
impl !Send for VR_NODE_DATA
impl !Sync for VR_NODE_DATA
impl Unpin for VR_NODE_DATA
impl UnwindSafe for VR_NODE_DATA
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more