#[repr(C)]pub struct LOADED_CELL_DATA {Show 27 fields
pub portalGraph: NiPointer<BSPortalGraph>,
pub cell3D: NiPointer<NiNode>,
pub lightMarkerNode: NiPointer<NiNode>,
pub soundMarkerNode: NiPointer<NiNode>,
pub multiBoundNode: NiPointer<NiNode>,
pub unk028: u64,
pub unk030: u64,
pub unk038: u64,
pub unk040: BSTArray<ObjectRefHandle>,
pub flickeringLights: BSTArray<ObjectRefHandle>,
pub emittanceSourceRefMap: BSTMap<*mut TESForm, ObjectRefHandle>,
pub emittanceLightRefMap: BSTMap<ObjectRefHandle, *mut NiNode>,
pub multiboundRefMap: BSTMap<ObjectRefHandle, NiPointer<BSMultiBoundNode>>,
pub refMultiboundMap: BSTMap<*mut BSMultiBoundNode, ObjectRefHandle>,
pub activatingRefs: BSSimpleList<ObjectRefHandle>,
pub unk100: BSSimpleList<ObjectRefHandle>,
pub unk110: u64,
pub unk118: BSTArray<*mut ()>,
pub decalRefs: BSTArray<ObjectRefHandle>,
pub skyActors: BSTArray<ObjectRefHandle>,
pub encounterZone: *mut BGSEncounterZone,
pub decalsQueued: bool,
pub criticalQueuedRefCount: AtomicI32,
pub queuedRefCount: AtomicI32,
pub queuedDistantRefCount: AtomicI32,
pub unk178: i32,
pub refsFullyLoaded: bool,
}
Fields§
§portalGraph: NiPointer<BSPortalGraph>
§cell3D: NiPointer<NiNode>
§lightMarkerNode: NiPointer<NiNode>
§soundMarkerNode: NiPointer<NiNode>
§multiBoundNode: NiPointer<NiNode>
§unk028: u64
§unk030: u64
§unk038: u64
§unk040: BSTArray<ObjectRefHandle>
§flickeringLights: BSTArray<ObjectRefHandle>
§emittanceSourceRefMap: BSTMap<*mut TESForm, ObjectRefHandle>
§emittanceLightRefMap: BSTMap<ObjectRefHandle, *mut NiNode>
§multiboundRefMap: BSTMap<ObjectRefHandle, NiPointer<BSMultiBoundNode>>
§refMultiboundMap: BSTMap<*mut BSMultiBoundNode, ObjectRefHandle>
§activatingRefs: BSSimpleList<ObjectRefHandle>
§unk100: BSSimpleList<ObjectRefHandle>
§unk110: u64
§unk118: BSTArray<*mut ()>
§decalRefs: BSTArray<ObjectRefHandle>
§skyActors: BSTArray<ObjectRefHandle>
§encounterZone: *mut BGSEncounterZone
§decalsQueued: bool
§criticalQueuedRefCount: AtomicI32
§queuedRefCount: AtomicI32
§queuedDistantRefCount: AtomicI32
§unk178: i32
§refsFullyLoaded: bool
Auto Trait Implementations§
impl !Freeze for LOADED_CELL_DATA
impl RefUnwindSafe for LOADED_CELL_DATA
impl !Send for LOADED_CELL_DATA
impl !Sync for LOADED_CELL_DATA
impl Unpin for LOADED_CELL_DATA
impl UnwindSafe for LOADED_CELL_DATA
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more