#[repr(C)]pub struct RangedData {
pub sightFOV: f32,
pub unk04: f32,
pub firingRumbleLeftMotorStrength: f32,
pub firingRumbleRightMotorStrength: f32,
pub firingRumbleDuration: f32,
pub rumblePattern: WEAPON_RUMBLE_PATTERN,
pub numProjectiles: i8,
/* private fields */
}
Fields§
§sightFOV: f32
§unk04: f32
§firingRumbleLeftMotorStrength: f32
§firingRumbleRightMotorStrength: f32
§firingRumbleDuration: f32
§rumblePattern: WEAPON_RUMBLE_PATTERN
§numProjectiles: i8
Trait Implementations§
Auto Trait Implementations§
impl Freeze for RangedData
impl RefUnwindSafe for RangedData
impl Send for RangedData
impl Sync for RangedData
impl Unpin for RangedData
impl UnwindSafe for RangedData
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more