Enum ScePadButton

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#[repr(u32)]
pub enum ScePadButton {
Show 19 variants Share = 1, L3 = 2, R3 = 4, Options = 8, Up = 16, Right = 32, Down = 64, Left = 128, L2 = 256, R2 = 512, L1 = 1_024, R1 = 2_048, Triangle = 4_096, Circle = 8_192, Cross = 16_384, Square = 32_768, Playstation = 65_536, TouchPad = 1_048_576, Intercepted = 2_147_483_648,
}
Expand description

PS4

Constants for SCE Pad buttons

Variants§

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Share = 1

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L3 = 2

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R3 = 4

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Options = 8

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Up = 16

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Right = 32

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Down = 64

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Left = 128

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L2 = 256

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R2 = 512

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L1 = 1_024

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R1 = 2_048

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Triangle = 4_096

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Circle = 8_192

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Cross = 16_384

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Square = 32_768

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Playstation = 65_536

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TouchPad = 1_048_576

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Intercepted = 2_147_483_648

Implementations§

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impl ScePadButton

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pub const fn from_xinput(key_mask: XINPUT_GAMEPAD_BUTTON_FLAGS) -> Option<Self>

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pub fn to_xinput(&self) -> Option<XINPUT_GAMEPAD_BUTTON_FLAGS>

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