#[repr(C)]pub struct DISPLAY_DEVICEA {
    pub cb: DWORD,
    pub DeviceName: [CHAR; 32],
    pub DeviceString: [CHAR; 128],
    pub StateFlags: DWORD,
    pub DeviceID: [CHAR; 128],
    pub DeviceKey: [CHAR; 128],
}Fields§
§cb: DWORD§DeviceName: [CHAR; 32]§DeviceString: [CHAR; 128]§StateFlags: DWORD§DeviceID: [CHAR; 128]§DeviceKey: [CHAR; 128]Trait Implementations§
Source§impl Clone for DISPLAY_DEVICEA
 
impl Clone for DISPLAY_DEVICEA
Source§fn clone(&self) -> DISPLAY_DEVICEA
 
fn clone(&self) -> DISPLAY_DEVICEA
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
 
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from 
source. Read moreimpl Copy for DISPLAY_DEVICEA
Auto Trait Implementations§
impl Freeze for DISPLAY_DEVICEA
impl RefUnwindSafe for DISPLAY_DEVICEA
impl Send for DISPLAY_DEVICEA
impl Sync for DISPLAY_DEVICEA
impl Unpin for DISPLAY_DEVICEA
impl UnwindSafe for DISPLAY_DEVICEA
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
 
impl<T> BorrowMut<T> for Twhere
    T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
 
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more