#[repr(C)]pub struct hkMotionState {
pub transform: hkTransform,
pub sweptTransform: hkSweptTransform,
pub deltaAngle: hkVector4,
pub objectRadius: f32,
pub linearDamping: hkHalf,
pub angularDamping: hkHalf,
pub timeFactor: hkHalf,
pub maxLinearVelocity: hkUFloat8,
pub maxAngularVelocity: hkUFloat8,
pub deactivationClass: u8,
pub padAD: u8,
pub padAE: [u8; 2],
}
Fields§
§transform: hkTransform
§sweptTransform: hkSweptTransform
§deltaAngle: hkVector4
§objectRadius: f32
§linearDamping: hkHalf
§angularDamping: hkHalf
§timeFactor: hkHalf
§maxLinearVelocity: hkUFloat8
§maxAngularVelocity: hkUFloat8
§deactivationClass: u8
§padAD: u8
§padAE: [u8; 2]
Trait Implementations§
Source§impl Clone for hkMotionState
impl Clone for hkMotionState
Source§fn clone(&self) -> hkMotionState
fn clone(&self) -> hkMotionState
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreSource§impl Debug for hkMotionState
impl Debug for hkMotionState
Source§impl Default for hkMotionState
impl Default for hkMotionState
Source§fn default() -> hkMotionState
fn default() -> hkMotionState
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for hkMotionState
impl RefUnwindSafe for hkMotionState
impl Send for hkMotionState
impl Sync for hkMotionState
impl Unpin for hkMotionState
impl UnwindSafe for hkMotionState
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more