#[repr(C)]pub struct Data {Show 18 fields
pub rangedData: *mut RangedData,
pub speed: f32,
pub reach: f32,
pub minRange: f32,
pub maxRange: f32,
pub animationAttackMult: f32,
pub unk1C: f32,
pub staggerValue: f32,
pub hitBehavior: WEAPON_HIT_BEHAVIOR,
pub skill: ActorValue_CEnum,
pub resistance: ActorValue_CEnum,
pub flags2: Flag2,
pub baseVATSToHitChance: u8,
pub attackAnimation: AttackAnimation,
pub embeddedWeaponAV: ActorValue_u8,
pub animationType: WEAPON_TYPE,
pub flags: Flag,
pub unk37: u8,
}
Fields§
§rangedData: *mut RangedData
§speed: f32
§reach: f32
§minRange: f32
§maxRange: f32
§animationAttackMult: f32
§unk1C: f32
§staggerValue: f32
§hitBehavior: WEAPON_HIT_BEHAVIOR
§skill: ActorValue_CEnum
§resistance: ActorValue_CEnum
§flags2: Flag2
§baseVATSToHitChance: u8
§attackAnimation: AttackAnimation
§embeddedWeaponAV: ActorValue_u8
§animationType: WEAPON_TYPE
§flags: Flag
§unk37: u8
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Data
impl RefUnwindSafe for Data
impl !Send for Data
impl !Sync for Data
impl Unpin for Data
impl UnwindSafe for Data
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more