Struct TESObjectCELL

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#[repr(C)]
pub struct TESObjectCELL {
Show 26 fields pub tes_form: TESForm, pub tes_full_name: TESFullName, pub grassCreateLock: BSSpinLock, pub grassTaskLock: BSSpinLock, pub cellFlags: u16, pub cellGameFlags: u16, pub cellState: u8, pub autoWaterLoaded: bool, pub cellDetached: bool, pub pad047: u8, pub extraList: ExtraDataList, pub cellData: CellData, pub cellLand: *mut TESObjectLAND, pub waterHeight: f32, pub navMeshes: *mut NavMeshArray, pub references: BSTSet<NiPointer<TESObjectREFR>>, pub unk0B0: *mut TESForm, pub objectList: BSTArray<*mut TESObjectREFR>, pub unk0D0: BSTArray<*mut ()>, pub waterObjects: BSTArray<*mut BGSWaterUpdateI>, pub unk100: BSTArray<*mut ()>, pub spinLock: BSSpinLock, pub worldSpace: *mut TESWorldSpace, pub loadedData: *mut LOADED_CELL_DATA, pub lightingTemplate: *mut BGSLightingTemplate, pub unk138: u64,
}

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§tes_form: TESForm§tes_full_name: TESFullName§grassCreateLock: BSSpinLock§grassTaskLock: BSSpinLock§cellFlags: u16§cellGameFlags: u16§cellState: u8§autoWaterLoaded: bool§cellDetached: bool§pad047: u8§extraList: ExtraDataList§cellData: CellData§cellLand: *mut TESObjectLAND§waterHeight: f32§navMeshes: *mut NavMeshArray§references: BSTSet<NiPointer<TESObjectREFR>>§unk0B0: *mut TESForm§objectList: BSTArray<*mut TESObjectREFR>§unk0D0: BSTArray<*mut ()>§waterObjects: BSTArray<*mut BGSWaterUpdateI>§unk100: BSTArray<*mut ()>§spinLock: BSSpinLock§worldSpace: *mut TESWorldSpace§loadedData: *mut LOADED_CELL_DATA§lightingTemplate: *mut BGSLightingTemplate§unk138: u64

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impl TESObjectCELL

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pub const RTTI: VariantID = RTTI_TESObjectCELL

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pub const VTABLE: [VariantID; 2] = VTABLE_TESObjectCELL

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pub const FORM_TYPE: FormType = FormType::Cell

Trait Implementations§

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impl Debug for TESObjectCELL

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more

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